Wednesday, November 13, 2013

Map it out for Gaia!

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1) where does the quest begin? <game or fem issue?>
2) who are your companions? <which ethnography and other books/authors>
3) what attributes do you and your companions share? <skills, qualities...>
4) how do these attributes shape the quest? <how will you use?>
5) looking ahead to the goal from where you are now: what can you
see so far along the way of the quest, about how feminist processes 
of play, worlding, and games are activist actions?

DRAW AS A MAP

HOW WILL THIS BE A LEVELING UP FROM THE FIRST CON?

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As you complete your project for Gaia consider this advice for all college courses: In college courses ALWAYS use your projects to demonstrate how you uniquely put together, or synthesize, class readings, mini-lectures and discussion. Make a point of displaying that you are doing all the reading and attending all the classes. Doing this clearly and carefully will demonstrate that this is your own work, and ensure your credit for honesty and for real engagement with the course.

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Tuesday 12 November, Better Realities
·       McGonigal: Reality: finish it up: Part III and all Appendixes

If Reed and McGonigal were going to have a conversation, what would it be about? What would they think of each other? Add yourself to that conversation and say where you would be in it all.

Thursday 14 November, Playful Values and Political Games
·       Values at Play: http://valuesatplay.org/
·       Tiltfactor Lab: http://www.tiltfactor.org/

Explore the sites well enough to talk about the projects and people involved, the motivations, how these are political (and what do you mean by the term?). Flanagan is a major player in all this. How? Put Nardi, Pearce, and Taylor into these contexts and meanings.

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Watch McGonigal again to get ideas about what sort of play we are creating for Gaia!

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