Our books are ordered at the University BookstoreAll readings are also on reserve at McKeldin Library. All will be on 24 hr. reserve. Library instructions are hereYou are required to read these books, not to buy them, or even to own them. Share them, rent them, borrow them, xerox them, scan them. Fair use means producing copies for your own private research use. Of course you can help others in obtaining originals for such fair use copying. Be sure to locate them long before you need to read them! ISBN numbers are included to make ordering them easier if you wish to buy them. 

One blogsite, an online game, five books and some chapters are required reading for this course. 

Everyone will read these four books (in whole or parts to be assigned): always check out links and notice that pics are often links: 

• McGonigal. 2011. Reality is Broken. Penguin. ISBN 9780143120612.
• Koster. 2004. A Theory of Fun. Paraglyph. ISBN 9781932111972.
• Flanagan. 2013. Critical Play. MIT. ISBN 9780262518659.
• Reed. 2005. The Art of Protest. Minnesota. ISBN 9780816637713.  

Everyone will read this blogsite regularly: it is a required text as well!

• Blackmon. 2013. Not Your Mama's GamerPurdue English.
NYMG on Twitter: @nymgamer

Everyone will be working with Grow a Game from the Tiltfactor game lab in various ways. The online version is here: 

We will use Grow a Game cards in class as well....
The app is now available on iTunes App Store too:

Pick your fifth required book from this list of three! Choose one that most interests you! 

• Taylor. 2009. Play Between Worlds. MIT. ISBN 9780262512626.

• Nardi. 2010. My Life as a Night Elf Priest. Michigan. ISBN 9780472050987.

• Pearce. 2011. MIT. Communities of Play. MIT. ISBN 9780262516730.

If not the whole, you will be reading a section of each of these books too:

• Taylor, T. L. (2006). Where the Women Are: Chapter 4 of Play between worlds (pp. 93-124).
• Nardi, B. A. (2010). Addiction: Chapter 6 & Gender, Chapter 8 of My life as a night elf priest (pp. 123-136; 152-175).
• Pearce, C. (2009). Emergence in Cultures, Games, and Virtual Worlds: Chapter 3 & Being Artemesia, Chapter 14 of Communities of play (pp. 37-50; 215-262).

And TV Reed will share with us a chapter from his forthcoming book, still oven hot! (not yet off the press!) He would love to have you crowdsource it and send comments to him.

• Reed, T.V. (forthcoming) Are Digital Games Making Us Dumb and Violent, or Will They Save the World? Virtual Play, Real Impact, Chapter 7 of Making Sense of Our Digitized Lives: Technology, Power and Social Change in the Internet Era: Routledge. [to be sent to class members by email as attachment with his email address.]

Some other chapters of books we will talk about as well:

• Bateson, G. (1972 [1954]). A Theory of Play and Fantasy. In Steps to an ecology of mind: collected essays in anthropology, psychiatry, evolution, and epistemology (pp. 177-194). Chandler.
• Vered, K. O. (1998). Beyond Barbie: fashioning a market in interactive electronic games for girls. In S. A. Inness (Ed.), Millennium girls: today's girls around the world (pp. 169-191). Rowman & Littlefield.
• Sandoval, C. (2002). Foreword: AfterBridge: Technologies of Crossing. In G. E. Anzaldua & A. Keating (Eds.), this bridge we call home: radical visions for transformation (pp. 21-26): Routledge.
• Salen, K., & Zimmerman, E. (2004). Framing Play, Metacommunication and Play, Captured by the Game; Framing the Simulation, The Immersive Fallacy. In Rules of play: game design fundamentals (pp. 370-374, 449-451). MIT.

And two talksites by Katie are here in the order we will discuss them: 

• Katie King. 2009. "Are social media virtual worlds? getting at cognitive sensation." Paper presented for the panel on "Blogger Grrls: Feminist Practices, New Media, and Knowledge Production" at the annual meetings of the Alliance on Digital Humanities Organizations, University of Maryland, College Park, 24 June. Available online at:
• Katie King. 2010. "SL Tranimal: my distributed animality." Paper presented at the Zoontotechics (Animality / Technicity) Conference, for the Centre for Critical and Cultural Theory at Cardiff University, Wales, 14 May.  Available online at:

other websites of interest:

• Values at Play:
• Tiltfactor Lab:

Notice how many of the books are available on the Kindle, an ebook reader. You do not need the Kindle device to read these, but can download an app for your computer/laptop or smart phone or iPad to read them without one: Some are available as Google eBooks. To learn how to read these on your computer, look at: Usually the price is a bit lower for each of these, many available for less than $10, although you cannot resell such books. Please ensure access to as many of our course books as you can, bring those you have obtained or notes about them to the first class.


Jane McGonigal: The game that can give you 10 extra ... -

Jul 9, 2012
She dove into the scientific research and created the healing game, SuperBetter. In this moving talk ...

TEDxDartmouth - Mary Flanagan - Critical Play - YouTube

May 27, 2010 - Uploaded by TEDxTalks
Dartmouth professor of Digital Humanities Mary Flanaganpresents at ... The TED Conference provides ...

T.V. Reed home - The Art of Protest

Nov 4, 2011
T.V. REED. Buchanan Distinguished Professor of American Studies & English T.V. Reed photo. T. V. Reed ...

more resources:

Remember: All readings are also on reserve at McKeldin Library. All will be on 24 hr. reserve. Library instructions are hereYou are required to read these books, not to buy them, or even to own them. Share them, rent them, borrow them, xerox them, scan them. Fair use means producing copies for your own private research use. Of course you can help others in obtaining originals for such fair use copying. Be sure to locate them long before you need to read them! ISBN numbers are included to make ordering them easier if you wish to buy them. Some electronic reserves are downloadable from our Canvas library reserves module. Go to my , login > 468 from Course list > Modules (on left) > Course Reserves > PDF icons to view and download materials, and to see that our books are available at the circulation desk at McKeldin. This is the only use we have for Canvas.

When you are preparing for class for some week, perhaps over the weekend, while you have the syllabus available for download at all times on the class website, you may also notice it is on the <Schedule> tab too! So you always have a way of knowing what is coming up next, even if I have not yet posted for the week. You can see the Schedule tab on both computers on the internet and also on your phone!

You will notice that readings for next week are on electronic reserve! What does that mean!
Well, this is the ONE TIME you need to use Canvas for our class. It means that you can login to Canvas and download an electronic version of the reading yourself.


If you experience difficulties with electronic reserves this time around, talk to me and let's set up another way for you to access these materials. IT IS YOUR RESPONSIBILITY TO KNOW YOU ARE HAVING DIFFICULTIES AHEAD OF TIME! not the night before.

No matter what we will get these materials to you! But YOU HAVE TO FIGURE OUT WHAT YOU NEED YOURSELF!

So this is your first chance to figure all that out. What is on electronic reserve for the first time? Go to Schedule:

and it says:

Tuesday 24 September, Living with and as Avatars
·       Pearce, Communities, Ch 3 & 14 (electronic reserves
·       King, Virtual worlds: & Tranimal: 
·       Pick a post from Not Your Mama’s Gamer to tie in with what you read in Pearce and King
·       Optional: use index in Pearce to look up more about avatars


to log into Canvas. You will need your university ID and password. 

(You will notice an announcement for our class 468K. It is a link to the course website on blogger.)

Move your mouse over Courses at the top, and choose our course.

Look on the left and see Modules. Click that. 

See Course Reserves. Click that.

Note item 43461: Pearce. Click the PDF icon. 

Click View this item. 

You can view it online, or you can download it. Mouse around the bottom of the screen until several icons come into view.

Click the SAVE icon which looks like a old fashioned floppy disk. 

You will be instructed to save it somewhere. YOu can save it to a desktop or to a flash drive. 

You can do it on a phone, but you will have to email it to yourself. You may be able to view on the phone depending on how good your eyes are!



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