Saturday, September 14, 2013

Intensity and Fiero!

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Tuesday 17 September, Intensity and Fiero! What to do with frustration & confusion
·       McGonigal, Reality: Part I, Ch 14
·       Pick a post from Not Your Mama’s Gamer to tie in with what you read in McGonigal
·       Look at Grow a Game, and consider just what McGonigal means by making games that do things
This games course is full of intensity! We will start off with lots of “how to do” important things. But as we get closer to each con date, the readings and the projects will start to pile up. So planning ahead will be crucial! What would McGonigal say about all this? What would the bloggers at NYMG say? What would the Grow a Game people do? How would you mix these all up for yourself? What experiences would help to mix these well, and to sort things out?

[Kindle location 582; p. 33] 

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MORE ABOUT GAMES MENTIONED IN CH 14 MCGONIGAL HERE: http://janemcgonigal.com/play-me/


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Thursday 19 September, Prototyping: a Timelines poster, your experiences with games
·       BRING IN NOTES AND PRINTOUT IMAGES FROM THE WEB with an eye to your own timelines & stories about games and gaming, those of your friends, maybe parents, what you know about the histories of women and technologies in timelines.
·       The syllabus has links, see <books> tab, like a timeline for video games, and other stuff. Check those out and come up with some more to share. We need all this for our prototyping today!

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